This week I worked on debugging some of the movement issues from the previous week. I also worked on the grabbing aspects of objects as I wanted to remove the physics of objects and allow these objects to interact with each other. I demonstrated the object's grabbable aspect by placing an object that was not grabbable (a prebuilt Unreal object) and the object I created with its grabbing function. Here is the movement implementation:
And here is the grabbing implementation:
Here is a quick demonstration: