This week I worked on debugging some of the movement issues from the previous week. I also worked on the grabbing aspects of objects as I wanted to remove the physics of objects and allow these objects to interact with each other. I demonstrated the object's grabbable aspect by placing an object that was not grabbable (a prebuilt Unreal object) and the object I created with its grabbing function. Here is the movement implementation: pasted%20image%200%20%286%29 pasted%20image%200%20%287%29

And here is the grabbing implementation: pasted%20image%200%20%288%29

Here is a quick demonstration:

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