This week I worked on debugging some of the movement issues from the previous week. I also worked on the grabbing aspects of objects as I wanted to remove the physics of objects and allow these objects to interact with each other. I demonstrated the object's grabbable aspect by placing an object tha...
This week I created movement functionality from scratch, although was not able to test this fully. I had also used Unreal's grabbable object meshes to help test the controller (although this was not fully tested either). What I was able to test was the object physics of the grabbable object with...
The current project that is being worked on is building off of the RoboGrammar, a graph heuristic search. Rather than a user needing to input a prebuilt terrain, a user may be able to use simple interactions to design an environment such as the width and length of a hill. This week my overall goal...
Meaning of "in-situ design": Design objects with regard to real-world reference. (not focus on fabricability in the following suggested scenarios) Content of application scenarios below: Domestic interior design: furniture External design: architecture Large-scale design: space rocket mod...