This week I created movement functionality from scratch, although was not able to test this fully. I had also used Unreal's grabbable object meshes to help test the controller (although this was not fully tested either).

What I was able to test was the object physics of the grabbable object with my own created "room" to not allow the player to fall out of the world! The below image shows an elevated view of the room. pasted%20image%200%20%283%29

This image shows the grabbable object (which starts elevated) interacting with my created room (interaction shown is the object resting upon floor). pasted%20image%200%20%284%29

Here is a video of the object physics in place: https://www.youtube.com/watch?v=ZizjoPpDRYM

My next goal is to start implementing editable parameters for object.

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