This week, we have successfully extracted and defined a list of gestures that are universal to our Furniture object Manipulation API. For this project in particular, we defined and mapped the gesture from 3D Space to 2D Space (mobile touch screen). Using this, we can then let designers determine which gestures they would like to map to the given objects and furnitures at hand.

A document showcasing these gestures, along with the default gestures for certain furniture can be defined as shown

In addition, I also learned that ARCore actually saves planes, but the reason for some cases where the planes disappear is not because we didn't save the plane, but because the camera requires some time to calibrate the movement and its resulting position relative to some of the planes based on the frames that ARCore tracks. This is demonstrated in the following video, where the camera pans away but the planes in Unity is still there

Next Post Previous Post