This week, we have successfully extracted and defined a list of gestures that are universal to our Furniture object Manipulation API. For this project in particular, we defined and mapped the gesture from 3D Space to 2D Space (mobile touch screen). Using this, we can then let designers determine whi...
Last week marked a pivotal point in the development of the ARVR Furniture Design system, as we have successfully created a Furniture API that could be implemented on Unity independent from the Hardware specifications of the device that we were using. A video demonstration is shown here. Curre...
This week was a pivotal week for the development of the AR/VR Environment, as both June and I have completed our respective projects and we have started to research into the Unity Multiplayer Networking methods to essentially combine both of these two components together. One of the reasons for usin...
Merging ARCore with Google Cardboard and ManoMotion for Object Placement, Dimension Extraction, etc.
This past week, through multiple attempts of manipulating and exploring the utilities and interactions between ARCore, used to track Augmented Reality environments; ManoMotion, used to track gestures and hand motion in 3D space using the RGB Camera; and a pseudo-version of the Google Cardboard SDK t...
Earlier this week, I successfully implemented basic transformations of simple Unity Game Objects such as a cube through ARCore and Gesture Detection. However, as one of our primary goals is to extract the data and update the parameters back to the compiler that Wenzhong has developed, I began to do...
Earlier this week, I was fortunate enough to discuss and share my learning across several meetings with teammates in my lab, my supervisors, and also fellow researchers who were also immersed in their individual studies. Initially, my main goal and motivation for pursuing this research project in fu...
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