We finished making the 3D boat structure in RoCo. It isn’t perfect because we temporarily hard coded the angles between the faces, but is good enough for the demonstration tomorrow. When we complete the rest of the boat we will go back to the boat structure and figure out the angles to widen the variety of boat structures possible. We are currently having some trouble with the code that is used to assemble multiple 3D models so we will probably finish programming the rest of the components and come back to assembly later. Hopefully we are able to have the full assembly working at the end of the week so we can try making a physical boat.