27
Nov
Once I constructed the the mesh of our track in Meshlab I needed to import the mesh into unity. Unfortunately Unity does not read per vertex colors so I a made a texture from the mesh so that it could be applied to the colorless mesh I imported to unity. However the texture I created using the per t...
20
Nov
One of the things I'm working on right now is setting up the environment of our unity simulation. This simulation will need to be a realistic representation of the track we are using. In order to achieve this we use an intel realsense camera to scan the track and generate a 3D point cloud. However U...
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